SITE OF REVERSIBLE DESTINY-YORO PARK,GIFU
SITE OF REVERSIBLE DESTINY-YORO PARK,GIFU SITE OF REVERSIBLE DESTINY-YORO PARK,GIFU
IMAGE
Overview of Site Biography Directions for Use Map Access/Info Bulletin Board
Directions for Use (to be Continued)
line

The Critical Resemblance House

The Critical Resemblance House · Enter the house several times, each time through a different entranceway.
· If thrown off-balance when entering the house, call out your name or, if you prefer, someone else's.
· Strive to find a marked resemblance between yourself and the house. If by chance you fail to do so, proceed even so as though the house were your identical twin.
· Move through the house as though you were presently living in it or as though you were its next resident.
· Should an unexpected event occur, freeze in place for as long as you see fit. Then adopt a more suitable (for being more thought out) position for an additional twenty seconds or so.

Perceptual Landing Site:
any discerning of any event whatever
Imaging Landing Site:
any filling in of the gaps between/among perceptual landing sites
Architectural Landing Site:
any registering of dimension or position

· Try to incorporate two or more horizons into every view.
· Use each set of furniture as a concrete reference for the other sets.
· Search out identical moments in segments of the house that are remote from one another. Attempt this initially with strikingly similar configurations and eventually with widely divergent ones.

line

The Elliptical Field

The Elliptical Field· Instead of being fearful of losing your balance, look forward to it (as a desirable re-ordering of the landing sites, formerly known as the senses).
· When moving through the Elliptical Field, remember as many views of the Critical Resemblance House as possible, and vice versa.
· Try to draw the sky down into the bowl of the field.
· Use each of the five Japans to locate or to compose where you are.
· Always question where you are in relation to visible and invisible chains of islands known as Japan.
· Vary the rate at which you proceed.
· Associate each of the extreme forms your body is forced to assume in traversing the Field with both a nearby and a distant form.
· If accidentally thrown completely off-balance, try to note the number, and also the type and the placement, of the landing sites essential to reconstituting a world.
· Frequently swing around to look behind you.
· Minimize the number of focal areas (perceptual landing sites) at any given moment.
· If an area or a landing site catches your eye and attracts your interest to the same degree as the area through which you are actually moving, take it up on the spot, pursuing it as best you can as a parallel zone of activity.
· Make use of the Exactitude Ridge to register each measured sequence of events that makes up the distance.
· Within the Zone of the Clearest Confusion, always try to be more body and less person.
· To make a decision or to become more subtle or more daring (or both) in regard to a previous decision, use the Mono no Aware Transformer.
· Inside the Geographical Ghost, renege on all geographically related pledges of allegiance.
· Wander through the ruin known as the Destiny House or the Landing Site Depot as though you were an extra-terrestrial.
· Move in slow measured steps through the Cleaving Hall and, with each arm at a distinctly different height, hold both arms out in front of you as sleepwalkers purportedly do.
· Close your eyes when moving through and around the Trajectory Membrane Gate.
· In and about the Kinesthetic Pass, repeat every action two or three times, once in slow motion.
· Walk backwards in and near the Imaging Navel.

line
(C)Copyright 2003 Site of Reversible Destiny-Yoro park, gifu. All rights reserved.